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BATTLE SYSTEMS
BLiTZ (Battle of Live Tactical Zone) System

Combining turn-based RPG gameplay with 3rd person action games, the "BLiTZ" battle system allows players to battle with direct control in action sequences just as in action games, while also maneuvering through the vast world with strategic moves typical of tactical RPGs.

The battle is turn-based between the Player Phase and the Enemy Phase.

Player Phase

Enemy Phase

In each Phase, strategically choose your unit in the Command Mode and enter battle to move your unit in the Action Mode.

Action Mode Command Points


The Command Points (CP) determines how many units you can move each in each Phase.

Action Mode Action Points

The Action Points (AP) represents the mobility range for each of your chosen units in Action Mode.


MILITARY UNITS

Scout


SCOUTS

Equipped with standard caliber rifles, capable of covering a lot of ground.


Shocktroopers


SHOCKTROOPERS

Equipped with high-power machine guns and excel in close combat with average mobility.


Snipers


SNIPERS

Equipped with long-range sniper rifles, they are less effective in melee combat with lower defensive abilities.


Lancers


LANCERS

Equipped with large spear-like cannons, they can inflict great damage to tanks and have enough defense to withstand heavy attacks. Low mobility makes them vulnerable to enemy foot soldiers.


Engineers


ENGINEERS

Low offensive and defensive abilities make them impractical as fighters, yet are supportive as they restock ammunitions, remove landmines, fix sandbags, and recover tanks.


 
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